The Batter vs. Makima (OFF vs Chainsaw Man) Blog
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TN by u/No-Sugar-8155
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TNs by Helton1
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TNs by fly_past_ladder
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TN by Parking_External_182
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TN by AidanIsEternal
“Every action that we take exacts a cost and produces consequences. Nothing can be undone.”
- Kilroy J. Oldster
The Batter Purification Incarnation, the purifier meant to turn the world OFF.
Makima The Control Devil, one of the four horsemen from Chainsaw Man.
The world is putrid, horrid. Everywhere you look is covered in devastation. When humanity is destroying itself, only the hand of the truly righteous can stand up to save it from itself. Ending the suffering by destroying the world and rebuilding it in the eyes of the beholder.
Sources Used:
- OFF (OG + Remake/Remaster) by Mortis Ghost
- Official artwork, comics, and streams/livestreams
- Chainsaw Man (manga and anime/movie) by Tatsuki Fujimoto
Other Sources Used:
- DBE Blogs: Omori VS The Batter
- Sans vs The Judge – G∞Matchups
- Frisk vs The Batter (Undertale vs OFF) - LandonBlogsALot
- DBE Blogs: The Batter Character Blog
- Sans Vs The Judge (Undertale Vs OFF) - Hallownest's Blogs
- VS Blog: sans vs The Judge (Undertale vs OFF)
- The Batter | VS Battles Wiki | Fandom
- OFF Wiki
- Death Battle Predictions: Gojo VS Makima (2022) – G1 Death Battle Fan Blogs
- Death Battle Predictions: Gojo vs Makima (2023) – G1 Death Battle Fan Blogs
- Satoru Gojo vs Makima (Jujutsu Kaisen vs Chainsaw Man) - BadTime32
- Ash Williams VS Denji (Evil Dead VS Chainsaw Man) | Multiverse Match Prediction |
- Yuji Itadori vs Denji (Jujutsu Kaisen vs Chainsaw Man) - LandonBlogsALot
- Superstar Showdown Blogs: Yuji vs Denji (Jujutsu Kaisen vs Chainsaw Man)
- Double vs. Makima (Skullgirls vs Chainsaw Man) - Debate Blog #1
- Death Battle Predictions: Bakugo VS Reze - G1 Death Battle Fan Blogs (Didn’t think it would come out so fast lmao)
- Makima | VS Battles Wiki | Fandom
- Death Battle Predictions: Cell VS Metal Sonic – G1 Death Battle Fan Blogs (Okaywaitit’llmakesenselater)
Background
(Preview Cards made by LucidityinEmptiness)
The Batter
Long ago, there was an ancient apocalypse that brought the entire world to its knees. All life was extinguished…all but one small child named Hugo. His parents weren’t…the best…as his mother rarely saw him, and his dad was cold and strict. But even then, in this world, he was lonely. But through this loneliness, Hugo would use his newfound powers to create the Queen, which was a manifestation of his vision of his mother. Along with this, he met and befriended 3 individuals. Dedan, Japhet, and Enoch. Together, they promised a world where all of them could rule together and bring about universal happiness. Almost immediately, the Queen and the 3 Guardians create this new world, utilizing Hugo as a tool, stretching him until he ran dry. Once this world was created, Hugo was left in a small room, locked away from the rest of the world…to cry and be forgotten. Feeling betrayed by those he considered his friends and mother, Hugo's sadness overcame him. No hero will ever find or save him. So…a villain would be made.
Soon enough, a being would be created called “The Batter,” which was created in the image of Hugo’s father. Assisted by a godly puppeteer, the Batter had only one thing in mind. To purify the world. He would come across a smiling cat called the Judge in Zone 0. Unknowing the black fire within the Batter, the Judge extended his paw to aid him on his journey. Soon enough, the Batter made his way to Zone 1, where he would meet many things, like a self-aware shopkeeper named Zacherie, a sentient ring-like Add-On named Alpha, and the cruel and rageful Dedan, Guardian of Zone 1. After defeating him, he purified the entire Zone, extinguishing all life within it. But more work was to be done.
Zone 2 was next. A weird direction-distorting place that was ruled over by Valérie…who was also the Judge’s brother. After some shenanigans within this Zone and finding the second Add-On named Omega, the Batter and Judge would face Valérie, who claims that he wasn’t the Judge’s brother anymore. Revealing himself to be none other than Japhet, the Guardian of Zone 2. Whooooo also revealed that he killed Valérie. Soon enough, the Batter would end him, causing purification to spread across the Zone, and once again extinguishing all life within it. This is also when the Judge starts to get suspicious of the Batter’s intentions.
Soon, the Batter would reach Zone 3. After arriving in a factory-like place and doing some investigation with Zacherie (who also took the place of the Judge), they would find the final Add-On: Epsilon. And this is when the Batter would face off against the gargantuan Enoch. One chase sequence and hard battle later, the Batter would eventually win, beheading Enoch and purifying the final Zone.
Soon, a new area would open called “The Room.” This is where the Batter would finally reunite with his “family.” He would face off against the Queen, who would try to hold her own against him but would soon fall to the end of his bat. After this, the Batter would enter the “True Room,” where he would find the weakened Hugo. His creator. As a final act to fulfill Hugo’s wish, the dark savior would end his life, assuring him that “there will be no more darkness.” Upon approaching the final room to put an end to this demented world, the Judge would stop him. He would call out to the puppeteer…being you. Telling you to do the right thing. Ditch the supposed hero and join the Judge. However, this would fail, as the puppeteer would stay with their puppet. To fulfill their goal. Killing the Judge, there was only one thing left to do. With one pull of a lever, the world was turned OFF, and the world, molded by cruelty and grief…would finally be in tranquility.
Makima
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Fear. Something all humans feel, and the driving force of all of our actions when we're about to die. But… What if fear took a form? These beings are called Devils, and they are the manifestation of that specific fear, with it being really anything. Katanas, bombs, guns, and blood but 4 specific devils stand out as some of the most powerful. These are the Horsemen. Death, War, Famine and Control.
But even rivaling these Devils was the Hero of Hell: Chainsaw Man, a devil with the power to erase other devils entirely by eating them. The Control Devil, AKA Makima took interest in this devil after fighting him with her sisters, and during this fight, the Chainsaw Devil would be terribly wounded as he would be transformed into a new dog-like form and meet a young boy named Denji, but Makima eventually found him and took him as her new dog as he joined her in the Public Safety Devil Hunters.
Along with Devil Hunter Aki Haiyakawa and the Blood Fiend Power, she sent them on a mission to find the pieces of the Gun Devil, one of the children of her sister, the War Devil, Yoru as Denji grew accustomed to this new life he finally grew to be happy… until Makima, unknown to Denji took control of Aki and harmed the Gun Devil to the point it possessed Aki's body, as Denji then had to kill his friend as he then tried to find comfort in Makima… as she then killed Power right in front of him.
But why do this? She wanted to bring back Pochita, the original Chainsaw Man, by bringing Denji to his lowest point, and… she succeeded, as Denji fell into despair. While this may seem like a shock, Makima had somewhat good intentions. If she could control the Chainsaw Man, the one being who could erase devils and the fears they represented, she could create an ideal world. She also wanted a meaningful relationship, but as the Control Devil, she could never have that. Except with Pochita, the one being whom she saw as above her, she could finally have one, but her plan fell out of her control.
Due to Power bringing Denji back after barely hanging onto life and sacrificing herself to keep him alive, he and Makima had one final confrontation, not as the Control Devil and the Chainsaw Man but as Makima and Denji. It was a difficult fight due to her contract with the prime minister of Japan, Makima even ripping Pochita out of him. Denji still held on and landed the final blow on her, and then he cooked her up and ate her…
There was a reason for this. See, since Denji still loved her, this was not seen as an attack, but an act of love, so it went through the contract. As Makima was finally dead, but she would be reincarnated as a young girl named Nayuta and taken in by Denji, she finally had what she wanted in this new life: a genuine relationship. No control, just a girl who could grow up happy. It was everything she had ever wanted.
Experience and Intelligence
The Batter
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Makima
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Equipment
The Batter
Baseball Bats
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| Item | Design | Stats |
| Harold Bat | +8 Attack | |
| Masashi Bat | +12 Attack | |
| Emmanuel Bat | +16 Attack | |
| Michael Bat | +20 Attack | |
| Yoshihiro Bat | +24 Attack | |
| Lewis Bat | +32 Attack | |
| Katsuhiro Bat | +36 Attack | |
| Ashley Bat | +28 Attack, attacks twice |
Baseballs
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Items
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General Items
| Item | Design | Description | Effects |
| Luck Ticket | Recovers a moderate amount of HP | Restores 40% of the selected party member’s maximum HP | |
| Fortune Ticket | Recovers a large amount of HP | Restores 80% of the selected party member’s maximum HP | |
| Silver Flesh | Recovers a moderate amount of CC | Restores 40% of the selected party member’s maximum CC | |
| Golden Flesh | Recovers a large amount of CC | Restores 80% of the selected party member’s maximum CC | |
| Joker | Revives a character | Revives a character and restores 40% HP | |
| Moloch’s Meat | Cures poison | Cures poison | |
| Belial’s Meat | Cures all negative status alterations | Cures Poison, Lethargic, Asleep, Furious, Hasty, Madness, Muted, Palsied and Confused | |
| Abaddon’s Meat | Fully restores the team's HP and CC out of combat | Fully restores the team's HP and CC out of combat | |
| Taurus-orb | Increases a character's max HP by 25 | Increases a character's max HP by 25 | |
| Libra-orb | Increases a character's max CC by 15 | Increases a character's max CC by 15 | |
| Scorpio-orb | Increases a character's Attack by 4 | Increases a character's Attack by 4 | |
| Gemini-orb | Increases a character's Defense by 4 | Increases a character's Defense by 4 | |
| Capricorn-orb | Increases a character's Esprit by 4 | Increases a character's Espirit by 4 | |
| Virgo-orb | Increases a character's Agility by 1 | Increases a character's Agility by 1 | |
| Inspiration | Offensive item usable in combat. Does Plastic damage. | Deals 2*Attack Plastic damage | |
| Expiration | Offensive item usable in combat. Does Meat damage. | Deals 3*Attack Meat damage | |
| Eye | Analyses the enemies' characteristics | Describes the enemy and gives them a visible health bar (Same as The Batter's "Wide Angle") |
Batter Only Items
| Item | Design | Stats |
| Nicolas Tunic | +3 Defense | |
| David Tunic | +6 Defense | |
| Min-Woo Tunic | +9 Defense | |
| Canepa Tunic | +12 Defense | |
| Taiyou Tunic | +15 Defense | |
| Neil Tunic | +18 Defense |
Defensive Equipment
| Item | Design | Stats |
| Aura of Justice | +4 Defense | |
| Aura of Fear | +6 Defense | |
| Aura of Perception | +8 Defense | |
| Aura of Greatness | +10 Defense | |
| Aura of Clairvoyance | +12 Defense | |
| Aura of Tenacity | +14 Defense | |
| Aura of Lunacy | +16 Defense | |
| Aura of Power | +18 Defense | |
| Colour of Wrath | +4 Defense | |
| Colour of Pain | +6 Defense | |
| Colour of Sadness | +8 Defense | |
| Colour of Hatred | +10 Defense | |
| Colour of Force | +12 Defense | |
| Colour of Defeat | +14 Defense | |
| Colour of Neglect | +16 Defense |
Special Equipment
| Item | Design | Description | Effect |
| Monday | Equipment that protects you from critical hits | ||
| Tuesday | Equipment that reduces the consumption of CC | Halves the consumption of CC | |
| Wednesday | Equipment that protects you from harmful ground | ||
| Thursday | Equipment that is beneficial to physical attacks | +8 Attack | |
| Friday | Equipment that is beneficial to competences | +8 Espirit | |
| Saturday | Equipment that increases agility | +2 Agility | |
| Sunday | Equipment that protects from Confusion, Madness, and Furious | ||
| Secret Day | Protects from common ailments such as Lethargic and Poison | Protects from Poison, Lethargic, Asleep, Furious, Madness, Muted, Palsied, Confused |
Unique Items
| Item | Design | Description |
| Leo-card | Allows access to zone 1 | |
| Cancer-card | Allows access to zone 2 | |
| Pisces-card | Allows access to zone 3 | |
| Aquarius-card | Allows access to The Room | |
| Sagittarius-card | Allows access to The Room (again) | |
| Aries-card | Allows access to a secret place | |
| Grand Finale | A bizarre object, associated with plastic. | |
| Grand Diagonal | A bizarre object, associated with metal. | |
| Grand Spectral | A bizarre object, associated with smoke. | |
| Grand Brachial | A bizarre object, associated with meat. | |
| Grand Chocolatier | A bizarre object, associated with sugar. | |
| Photo of You | A photo of your ride on the Roller Coaster. | |
| Photo of Zacharie | A photo of your ride on the Roller Coaster. | |
| Necktie | A nice, black necktie, for use in Bismark. | |
| Acces Card | Permits access to Area 4 of zone 3. | |
| Stamped Note | A poster full of stamp marks. | |
| Music Box | A small music box. | |
| Calendar Page | It’s obviously Sunday, the third of June. |
Yellow / Red Boxes
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Makima
Devil Hunter Uniform
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Katana
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Usage: 100 Years
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Usage: 1000 Years
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Chains
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Powers/Abilities
The Batter
Elements + Status Effects
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Smoke: This element is found within the smoke mines of Damien, in the south of Zone 1. There, laborers are sent into deep tunnels to free trapped smoke, some of which is placed into bottles for the Queen to send into other zones, while the rest forms into air to breathe. Without smoke, people would have nothing to breathe.
Metal: This element is found at the metal farmsteads of Pentel, in the east of Zone 1. There, laborers have to cut livestock in two and extract metallic rocks from their carcasses. Low-grade metal is discarded to form the ground, while the rest is purified to create objects, with some of both being sent to other zones. Without metal, people would have nothing to stand on, and they would sink and drown.
Plastic: This element is found at the plastic administrations of Shachihata, in the north of Zone 1. There, laborers fill out forms, pack them up, tie them with a string, and forward them to couriers. There, they ship the bundle and receive shipments full of plastic in exchange. Liquid plastic forms lakes and oceans, while solid plastic is used to make various objects. Without plastic, the world would have no limits, and people would keep walking and walking and never stop.
Meat: This element is found at the meat fountains of Alma, in the center of Zone 1. Meat flows freely there, filling up metal pools within the area, and the work laborers do is pouring the meat into bottles before the fountains overflow, with it being sent to Zone 1 and beyond. Without meat, people would have nothing to eat, and they would devour each other.
Sugar: This secret element is found at the sugar ovens of Vesper, in the north of Zone 3. Here, laborers burn the corpses of people who die, with a pipe system transforming vapor into sugar. Pipes traversing the walls draw it to Treatment Rooms, where it’s purified and separated from the residual ashes, with said sugar being distributed to all employees for their work. Without sugar, people would no longer bear reality, and they would go mad. (While this element isn’t one Batter or his Add-Ons can use in battle, we mentioned it for completionists’ sake.)
Now that we mentioned the elements, it’s time to cover the status effects that are in the world of OFF. These status effects are:
- Poison: Well, poisons the target, lowering 5% of HP each turn
- Sleep: Puts the target to sleep, in which they are unable to move
- Muted: Target is unable to use competences (or just special abilities in general)
- Madness: Target attacks itself and other party members
- Furious: Target attacks at random, which ignores input commands. Along with lowering accuracy
- Palsy: The target becomes paralyzed or unable to act
- Weak: Lowers the attack power of the enemy
- Frail: Causes the target to take more damage from all attacks
- Confusion: Target attacks itself and other party members
- Lethargic: Target’s agility is halved
- Strength: Increases the attack power of all physical attacks
- Tough: Increases durability greatly
- Clever: Increases the effectiveness of Competences used
- Hasty: Target’s battle meter fills quicker
Purification (Debatable; See Before the Verdict)
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Battle System
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- Attack: A basic attack.
- Defend: Reduces damage you take and lets you recover CC.
- Competence: Allows you to use your competences (mentioned below).
- Objects: Allows you to use objects.
- Flee: Allows you to run away from battle, although it normally doesn’t show up for most of the game and only appears when you need to run away from Enoch.
Something important to mention in OFF is that in that game, turns don’t exist… (kinda). Instead, there’s a bar that starts to fill up, a “cooldown meter” of sorts. When it fills up, Batter and the Add-Ons can act. Normally, it’s white, but when it’s orange, that leads to a “critical strike”, where the bar fills up faster, and your actions get amped for one move. If it’s an attack (basic attack, item, or competence), it does more damage; if it's to regain health/CC (item or competence), you regain more health/CC, and if you block, the damage reduction increases and you regain more CC.
Competences
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- Wide Angle: Analyzes the enemies’ characteristics
- Run with Courage: Metal attack, effective against most Spectres.
- Save First Base: Restores some HP to an ally.
- Furious Home Run: Special attack with low impact.
- Save Second Base: Restores a lot of HP to an ally.
- Run with Dementia: Smoke attack, effective against most Burnts.
- Special Home Run: Special attack with average impact.
- Run with Grace: Plastic attack, effective against most Beasts.
- Run with Faith: Meat attack, effective against ???
- Save Third Base: Restores some HP to the whole party.
- Magic Home Run: Special attack with considerable impact.
- Save Fourth Base: Revives an ally.
- Ultimate Home Run: Special attack with cataclysmic impact.
- Save Secret Base: Restores a lot of HP to the whole party.
Non-Physical Interaction
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Text Manipulation
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Perception Manipulation
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Body Control
Fourth Wall Awareness
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Makima
Immortality Contract
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Contracts
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Devil Physiology
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Death Ritual
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Bang
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Control
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Nayuta, the reincarnation of Makima, despite being FAR less in power, was still able to use Control to a degree that she could permanently alter Asa Mitaka’s mind into that of a dog, and then alter her memories so she would think that Denji stood her up on their date. However, Control has been shown to fail when against someone who is either already under the control of someone else, someone that Makima does not view as lesser, or when the person under said Control has a sudden surge of willpower.
Animal Manipulation
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Clairvoyance
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Levitation
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Enhanced Senses
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Biological Manipulation
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Non-Physical Interaction
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Support
The Batter
Zacharie
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Spherical Add-Ons
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- Alpha: Alpha is the first Add-On that The Batter gets. Alpha (Aα) is the first letter of the Greek alphabet, and Alpha's class name is "Father". The names of Alpha's Competences are based on programming terminology. The "String" Competences target a single enemy and deal serious damage, while the "Bracket" Competences deal low damage and have a chance to inflict status ailments. Alpha’s competences are:
- Saturated String: Special attack with low impact.
- Expected Bracket: Special attack inflicting Poison. Low impact.
- Converted String: Special attack with average impact.
- Requisite Bracket: Special attack inflicting Lethargic. Minimal impact.
- Long String: Special attack with considerable impact.
- Impossible Bracket: Special attack inflicting Palsy. Minimal impact.
- Complete String: Special attack with incredible impact.
- Open Bracket: Special attack inflicting Muteness. Minimal impact.
- Omega: Omega is the second Add-On that The Batter gets. Omega (Ωω) is the last letter of the Greek alphabet, and Omega's class name is "Son". The names of Omega's Competences are based on photographic terminology. The "Perspective" Competences target a single ally and cure various status ailments, while the "Blur" Competences target a single enemy, dealing low damage and having a variety of useful secondary effects. Omega’s competences are:
- Inverse Perspective: Cures Lethargic//Muteness.
- Optimized Blur: Special attack with random impact.
- Frontal Perspective: Cures Fury//Madness//Palsy.
- Gaussian Blur: Special attack of a random element. Average impact.
- Multiple Perspective: Revives an ally.
- Radical Blur: Inflicts a random status effect. Considerable impact.
- Exaggerated Perspective: Cures Poison//Sleep.
- Photographic Blur: Special attack that ignores defense.
- Epsilon: Epsilon is the final Add-On that The Batter gets. Epsilon (Εε) is the fifth letter of the Greek alphabet, and Epsilon's class name is "Holy Spirit". The names of Epsilon's Competences are based on artistic terminology. The "Drama" Competences target a single ally and increase various stats, while the "Tragedy" Competences target all enemies, dealing decent damage. Epsilon’s competences are:
- Classical Drama: Lightly increases an ally’s attack.
- Surrealist Tragedy: Special attack with low impact. Hits all foes.
- Baroque Drama: Lightly increases an ally’s defense.
- Abstract Tragedy: Special attack with average impact. Hits all foes.
- Experienced Drama: Lightly increases an ally’s intelligence.
- Cubist Tragedy: Special attack with considerable impact. Hits all foes.
- Irrevocable Drama: Lightly increases an ally’s agility.
- Fauvist Tragedy: Special attack with multiple, incredible impacts.
Add-On Only Items (Offense)
| Item | Design | Stats |
| Audacious Symbol | +4 Attack | |
| Persistent Symbol | +8 Attack | |
| Choleric Symbol | +10 Attack | |
| Battlesome Symbol | +12 Attack | |
| Loyal Symbol | +14 Attack | |
| Solid Symbol | +15 Attack | |
| Vengeful Symbol | +16 Attack | |
| Hidden Symbol | +18 Attack | |
| Fast Symbol | +20 Attack | |
| Aggressive Symbol | +22 Attack | |
| Silent Symbol | +24 Attack | |
| Luminous Symbol | +26 Attack | |
| Boastful Symbol | +28 Attack | |
| Mysterious Symbol | +30 Attack | |
| Temperamental Symbol | +32 Attack | |
| Bleeding Symbol | +34 Attack | |
| Perfect Symbol | +36 Attack |
Add-On Only Items (Defense)
| Item | Design | Stats |
| Radius Epidermus | +3 Defense | |
| Ulna Epidermus | +6 Defense | |
| Humerus Epidermus | +9 Defense | |
| Tibia Epidermus | +12 Defense | |
| Fibula Epidermus | +15 Defense | |
| Femur Epidermus | +18 Defense |
The Player
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Makima
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- Angel Devil: While generally non-aggressive, he can drain your life force with a touch, can make weapons that can do the same thing, and can touch/harm ghosts.
- Spider Devil: Besides climbing walls, it can let people travel through dimensions via opening her zipper.
- Zombie Devil: The Zombie Devil can turn people and corpses into zombies under its control, and being bitten can turn you into a zombie as well. Due to it being able to turn corpses into zombies, Makima can use it to revive dead devils and fiends.
- Snake Devil: By sacrificing a fingernail, the Snake Devil can devour an opponent and spit them out so they can fight under your command.
- Mold Devil: The Mold Devil can infect the vital organs of the poor individual it’s used on, doing internal damage, but it only works on living things.
- Stone Devil: It creates a circle around the contractor and, by blowing wind through a circle, can petrify opponents.
- Mantis Devil: The Mantis Devil can slice apart the Blood Fiend, Power, after she took some of Pochita’s blood and powered up.
- Future Devil: The Future Devil can let you see a few seconds into the future and, by sticking your head into its chest, can tell you your death date/future, but that part’s likely not useful in a battle.
- Fox Devil: By making a fox hand gesture and saying “Kon”, the Fox Devil can eat up the target and seemingly BFR them.
- Punishment Devil: A giant behemoth that carries a variety of weapons that Makima used to beat the Gun Devil.
- Hell Devil: The Hell Devil can send people to Hell after the sacrifices to do so have been made.
- Shark Fiend: THE FUCKING GOAT!!!! Anyways, Beam’s main ability is his intangibility, allowing him to phase through pretty much anything. He can also just turn into a well… shark.
- Violence Fiend: A skilled hand-to-hand fighter whose power is held back via the mask he wears, with his urges and power unleashing should the mask be removed.
- Gun Fiend: Originally Aki Hayakawa, the Gun Fiend can blast opponents to bits with the guns on his head and forearm.
- Bomb Hybrid: Reze is the Bomb Devil
and the soon-to-be Bakugo victim, so she can blow stuff up and cause massive explosions. - Katana Hybrid: Katana Man’s head and hands have katanas, used for slicing and dicing opponents to shreds.
- Crossbow Hybrid: A hybrid that can fire tons of arrows from her hand crossbows.
- Flamethrower Hybrid: A hybrid whose arms can turn into flamethrowers to burn the opponent to shreds.
- Spear Hybrid: A hybrid that can generate spears to attack the opponent with.
- Longsword Hybrid: A hybrid that can attack with his longsword. Pretty self-explanatory.
- Whip Hybrid: A hybrid that fights with the whips on her arms.
Resistances
The Batter
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- Terrain Damage: Via Wednesday, the Batter is immune to any harmful ground.
- Confusion: Via Sunday, the Batter will be unaffected by attacks that induce confusion.
- Poison Manipulation: Via Secret Day, the Batter becomes immune to poison status effects.
- Sleep Manipulation: Via Secret Day, sleep-inducing effects will not work on the Batter.
- Madness Manipulation: Via Secret Day, attacks that induce Madness will not apply any status effects.
- Paralysis Inducement: Via Secret Day, the Batter will be immune to attacks that induce palsy.
- Mind/Perception Manipulation: Via Secret Day, attacks that induce Lethargy or Confusion will fail.
- Minor Power Nullification: Via Secret Day, the “Muted” status condition (which prevents Competences from being used) will have no effect. However, the “Vilified” status effect would still prevent him from using Competences (and prevent him from using items).
- Body Puppetry/Soul Manipulation: Throughout the game, the Batter is able to act freely from the Player’s control, despite the fact that they control him via residing within his soul. His Spherical Add-Ons were also able to resist the Judge attempting to place them under his control in Zone 1.
- Emotional Manipulation: The Batter is stated by Mortis Ghost to not be able to feel the same feelings as a regular human. His Spherical Add-Ons are also stated to have no personality.
Makima
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- Extreme Pain Tolerance: Makima has shown an extreme tolerance for pain, being completely unphased by the Darkness Devil snapping her bones, with her fighting style in general involving allowing herself to get mutilated.
- Transmutation: As a Devil, Makima should be able to resist Transmutation like with the Doll Devil, where its ability to turn whoever its dolls touch into more dolls does not work on Devils.
- (Limited) Mind/Memory Manipulation: Makima has been able to recall/remember Devils who had previously been eaten by the Chainsaw Devil, whose names and purposes are erased from history completely. However there are some Devils whose names are forgotten by even her, so this is fairly limited.
- Zombification: Like with the Doll Devil’s Transmutation, Makima’s Devil Physiology also allows her to resist the Zombie Devil’s zombification.
- Body Control: When Denji was unable to move due to the Muscle Devil controlling all muscles it came into contact with, he was able to break free by turning into Chainsaw Man.
- Poison: Devils can either consume substances harmful to people, and the Violence Fiend constantly is breathing in poison. Makima herself is also extremely tolerant towards alcohol.
- Extreme Heat: Beam and Denji can withstand explosions from Reze, Denji can light himself on fire and be fine and Pochita’s heart can survive reentry when it was tossed back to Earth.
- Acid: Denji was able to survive the acid of a House Devil despite being trapped there for the night, although he would need blood and to heal to counteract the effects.
- Diseases: When Denji was a human, he was suffering from the same heart disease his mom had, and once he became a devil, the disease was gone.
- (Limited) Lifeforce Absorption: Denji was able to touch the Angel Devil and not die from his life force absorption, although it did knock him out.
Feats
The Batter
Overall
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- Got a remake this year
- Defeated the Zone Guardians and Vader Eloha
- Purified the world
- Has 2 peak soundtracks
- Apparently, is a lesbian (holy based?!)
Power
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- Can easily push large metallic boulders and stone statues (193.9 Metric Tons) (Class K)
- Tanks Psalmanazar and Herodotus’ small explosions (1.2 Megajoules) (Wall)
- Decapitated Enoch with his bat (5.7 Megajoules) (Wall)
- Got attacked by Psalmanazar and Herodotus’ chains (0.007 Tons of TNT) (Small Building)
- Survives the Fission Spectre exploding in front of him (0.02 Tons of TNT) (Small Building)
- Can withstand Carnival’s fire (0.0226 Tons of TNT) (Small Building)
- Purified extremely large Whale Spectres in a single blow (0.037 - 1.7 Tons of TNT) (Small Building - Building)
- Possibly destroyed Enoch’s entire lower half after defeating him (67.5 Tons of TNT) (City Block) (Debatable)
- Purification is able to completely destroy individual Zones, which are entire Countries or even continents (33.4 Kilotons - 114.6 Megatons of TNT - 8.08 Gigatons) (Town - Mountain) (Debatable; See Before the Verdict)
Speed
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- Cleared a residential area’s worth of Spectres in 4 minutes
- Climbed up a large chimney in Zone 3
- Easily outran Enoch
- Moves large distances in his attack animations (42 m/s) (Subsonic)
- Can act within the Nothingness, where you can move from one point to another at the speed of light (0.37 C - 0.61 C) (Relativistic) (Debatable; See Before the Verdict)
- Can move in tandem with Cob’s Ionosphere (1.14 C) (FTL) (Inapplicable; See Before the Verdict)
- Possibly flew to the Sun (361 C) (Yeah, you already know where this is going lmao)
Makima
Overall
- Has been the most feared Devil for centuries
- Improved Denji’s life over a couple of months, and destroyed it within a day
- Defeated various Devils and Nations
- Successfully brought back Pochita, the Chainsaw Devil
- Is easily the best character in Part 2 (NAYUTA WILL RETURN CHAPTER 232 TRUST)
- Update: WAIT WHAT
Power
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- Ripped out the heart of Pochita
- Cut off Quanxi, Cosmo, and Tsugihagi’s heads
- Blew massive holes into the chest of some assassins with Bang
- Traded blows with and defeated Pochita
- Completely obliterated Power with a Bang
- Was entirely unfazed by the Darkness Devil twisting her arm apart
- Survived being shot by a missile with minimal injuries
- Shot Hero of Hell Chainsaw Man into space with multiple Bangs (26 Tons of TNT) (City Block)
- Was by far the most feared Devil out of all, with fearing and strengthening her being nothing more than the history of humanity
Speed
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- Easily snuck up on Reze
- Kept up with Pochita in a fistfight and won
- Decapitated Quanxi, Cosmo, and Tsugihagi before they could react
- Reacted to the Gun Devil shooting her from Kilometers away (Mach 1457.7) (Massively Hypersonic+)
- Shot Hero of Hell Chainsaw Man into space with multiple Bangs (Mach 4603) (Massively Hypersonic+)
Scaling
The Batter
Misc Enemies
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- Spectres are able to easily kill and maim Elsens
- Some Burnts are able to just as easily kill Spectres
- Whenever a Zone is Purified, it gets filled with Secretaries, which ravage the population of Elsens (Debatable; See Before the Verdict)
- A Critic-Burnt was able to stop a tram in its tracks
- The Fission Spectre can create a large explosion (0.02 Tons of TNT) (Small Building)
- The Room has an Elsen which completely towers over The Batter (0.8 Tons of TNT) (Building)
- Spectres are able to take the form of whales, which can swim at up to 28 MPH (Superhuman)
- Some Spectres were able to tag The Batter as he was falling down a chimney in Zone 3 (52.6 m/s) (Subsonic)
The Zone Guardians
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- The Judge can…
- Dedan can…
- Japhet can…
- Create and sustain a library stated to “pierce the sky”
- Lift Enoch while tiny (along with a bunch of other baby Japhets) (0.006 - 0.044 Tons of TNT) (Small Building)
- Move his wings in tandem with musical notes (254.9 m/s - Mach 1.6) (Subsonic+ - Supersonic) (Debatable)
- Enoch can…
- Be extremely large…oh dear god (1.6 Tons of TNT) (Building)
- All (except the Judge) can…
- Sustain their Zones with their power (0.006 Tons - 23.9 Kilotons of TNT) (Small Building - Town) (Debatable; See Before the Verdict)
Secret Bosses
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- Sugar can…
- Source can…
- Maldicion can…
- Psalmanazar & Herodotus can…
- Create small explosions (1.2 Megajoules) (Wall)
- Attack The Batter with hordes of chains (0.007 Tons of TNT) (Small Building)
- Justus can…
- Ignore durability with Photographic Blur
- Increase his speed via Irrevocable Drama
- Carnival can…
- Use attacks from the previous Secret Bosses
- Ignite the entire floor of the battlefield (0.0226 Tons of TNT) (Small Building)
- Cob can…
Queen + Hugo
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- Vader Eloha can…
- Sustain the Room, which possibly contains a star within it (1.7 KiloFOE) (Solar System)
- The Room possibly has an entire starry sky within it, given Cob’s Tarot Card is depicted with one, which takes place inside The Room (16.88 ExaFOE) (Multi-Solar System)
- Provides her Zone Guardians power from the sun (91.9 Petatons of TNT / Mach 178.4 - 31c) (Multi-Continental / Massively Hypersonic - FTL)
- Sustain the Room, which possibly contains a star within it (1.7 KiloFOE) (Solar System)
- Hugo can…
- Create the post-apocalyptic world OFF takes place on with his psychic powers (957.19 Petatons - 362.07 Zettatons of TNT) (Multi-Continental - Large Planet)
Nappa (and weaker DB characters)
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- Goku can…
- Nappa can…
- Create an explosion visible from space (51.9 Teratons of TNT) (Country)
- …BE BOUNDLESS (Boundless)
- Piccolo can…
- Destroy the moon
- Yamcha can…
- Dodge Chichi’s laser (4.18c) (FTL)
- Master Roshi can…
- Destroy the moon (1.5 Yottatons of TNT / 10% SoL) (Planet / Relativistic)
Makima
Devil Hunters (Humans/Hybrids)
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- Denji can…
- Throw a car
- Throw a chunk of the ground
- Survived an explosion that damaged a school (87.82 - 912.36 Kilojoules) (Wall)
- Kick a devil so hard that it crashed into multiple skyscrapers in Hero Mode (2.85 Kilotons of TNT) (Small Town)
- React to arrows
- React to bullets
- Throw his heart from space (Mach 639.32) (Massively Hypersonic)
- Quanxi and her Girlfriends can…
- Kill people very quickly (Mach 4.68 - 6.03) (Supersonic+ - Hypersonic)
- Move faster than sound
- Kishibe can…
Devil Hunters (Fiends/Devils)
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- Power can…
- Easily slice through the Eternity Devil’s head
- Cut through a horde of zombies
- Blitz and briefly incapacitate Katana Man before he can react (5.6 - 7 m/s) (Average Human) ‘Tis the best speed feat!
- Beam can…
- Angel can…
- Block bullets (Mach 2.98) (Supersonic+)
Various Other Humans/Hybrids/Devils
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- Katana Man can…
- Move faster than eyesight
- Blitz a devil (Mach 81.48) (High Hypersonic+)
- The Doll Devil can…
- The Bat Devil can…
- Destroy a building (0.864 - 7.4 Tons of TNT) (Building - Large Building)
- Reze can…
- Turn into a missile
- Create explosions
- Blow up buildings
- Make a GIANT explosion (480.63 Tons of TNT - 34.77 Kilotons of TNT) (Multi-City Block - Town)
- Move so fast that her explosions look frozen (Mach 858.96) (Massively Hypersonic)
- Totally beat Bakugo in a fight bro trust me
- The Typhoon Devil can…
- Create a storm (10.6 - 413.6 Kilotons of TNT) (Town - Large Town)
- The Nuke Devil can…
- Possibly be comparable to the strongest bombs (50 Megatons of TNT) (City)
Primordial Devils + The Gun Devil
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- The Gun Devil can…
- Create craters in 20% (794.3 Tons of TNT) (Multi-City Block)
- Destroyed a large city in Japan
- Be pretty big in 20%...also produce shockwaves (47.8 Megatons of TNT) (City)
- Destroy a chunk of Mount Elbrus (91.92 Kilotons - 301.55 Megatons of TNT) (Town - Mountain)
- Shoot bullets that travel several kilometers in a short time (Mach 203.7) (Massively Hypersonic)
- Can travel from one end of Japan to the other when 20% (Mach 421.88) (Massively Hypersonic)
- Cross multiple countries in a short timeframe when 100% (107.2 Megatons of TNT / Mach 635) (Mountain / Massively Hypersonic)
- Shoot it’s guns at Makima (Mach 1,390.67) (Massively Hypersonic+)
- The Falling Devil can…
- Lift and destroy buildings
- Throw a building (4.91 Tons of TNT) (Large Building)
- Reverse the gravity of the planet (222.83 Kilotons of TNT) (Large Town)
Pochita & Yoru
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- Pochita can…
- Overpower, eat, and erase Devils from existence, including the Nuke Devil
- React to and deflect Yoru’s Bangs
- Yoru can…
- Punch with the power of a nuke (203.63 Tons of TNT) (Multi-City Block)
- Turn all of Michigan into a sword (27 Petatons of TNT) (Multi-Continental)
- Use the Gun Goddess to attack Pochita (2.74 - 20.3 Gigatons of TNT / 19% - 48% SoL) (Large Mountain - Island / Relativistic)
- Pull the Gun and Tank devils to her before Pochita can land an attack on her (4.43 / 6.43c) (FTL)
Weaknesses
The Batter
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Finally, while the Batter can come back thanks to the Player, the Judge’s ending shows that if you can have the Player leave the Batter (or have a way to separate them), then the Batter would lose his ability to come back and can be permanently killed. The fact that the Player resides within the Batter’s soul also means destroying his soul would likely remove his Player-immortality altogether.
Makima
- Control only works on those she considers beneath her, and even then, strong enough emotions could let you overpower Control (like what happened with Power and Angel Devil), even if Makima can just use Control on you again. Speaking of Control, if the individual you’re trying to control is already controlled by someone else, it won’t work.
- Makima can be tricked by scent, as she normally uses that to identify people.
- A bunch of her most powerful moves require setup (for example, Death Contract) or other devils (Punishment Devil). Also, a bunch of abilities/moves Makima can use require other devils (precog with Future Devil, teleportation with Spider Devil, etc), so killing them would remove that ability from her arsenal.
- Constant attacks on her body can slow down her regeneration, like how Power’s blood running inside her body slowed down her regen.
- Makima is a glass cannon, and she uses her contract as a get out of jail free card, especially since she doesn’t dodge attacks due to said contract, so if you have a way to bypass it, landing that hit is going to be extremely easy.
- If Makima isn’t interested in you, you could easily catch her off guard, like how Denji caught her off guard, with Makima always being interested in Pochita and showing ZERO interest in Denji.
- The contract could be bypassed by attacking her with zero killing intent, like how Denji ate her, and with it being an act of love, Makima didn’t come back.
- Complete disintegration is something that the contract likely wouldn’t be able to bring Makima back from, although this one is more theoretical and isn’t something outright confirmed.
- Makima’s lives are tied to the citizens of Japan, so killing her until all her lives are gone, killing every Japanese citizen, or just outright destroying Japan, would get rid of her lives.
- With devils being more powerful the more their concept is feared, should the opponent somehow make people fear control less, Makima would get weaker as a result of this.
- BAD MOVIES
Before the Verdict
The Batter
Rela-MFTL OFF?
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Ionosphere Shenanigans: So, Cob has an attack called Ionosphere, FTL OFF is back right? Nah lmao, you just… can't dodge the thing lol. Tandem movement also doesn't work, at that point you would be FTL because you can move while a flashlight is on.
Nothingness Travel: Yep, it's about that time! Nothingness scaling being applied to OFF’s speed is an argument that's been around for a long time. In our research we've narrowed it down to a few bullet points that could suggest the scaling being valid and vice versa along with several counters. We'll list these out and then give out ultimate “conclusion”:
Arguments For (and counterarguments):
- Pablo's initial statement is consistent across all versions and pretty direct. You travel from one point to another at the speed of light.
- “One point to another” doesn't necessarily need to imply movement, rather it could refer to any number of things such as warping.
- Without any sufficient evidence there's no reason to assume Pablo meant anything other than standard moving.
- “One point to another” doesn't necessarily need to imply movement, rather it could refer to any number of things such as warping.
- Most of Pablo’s tutorial dialogue is pretty direct and considering this is just him describing how his world's default travel system works to a newcomer, there's no reason for him to exaggerate.
- This is not a solid enough counter on its own.
- The common warp animation argument is based on the games default teleport animation which shows up constantly throughout the game, be it through Guardians, summoning a boat and even Hugo's comic.
- This doesn't mean Pablo's statement isn't referring to the warp animation.
- If it's just a common in-code animation that the game uses in several situations that have nothing to do with the Nothingness, it creates a hole in the logic that Pablo's statement would be referring to the animation directly.
- This doesn't mean Pablo's statement isn't referring to the warp animation.
Arguments Against (and counterarguments):
- The animation where you warp to the Nothingness is blatantly a beam of light and is even referred to as such by people working on the game.
- The Twitter post in question specifically calls it a “teleport animation” and is only describing what the animation looks like from an objective meta-standpoint.
- The fact that the animation was specifically added for the Nothingness warp is already pretty bad on its own, along with the description still being verbatim described as an ace of light which isn’t changed by it being reused anywhere.
- The Twitter post in question specifically calls it a “teleport animation” and is only describing what the animation looks like from an objective meta-standpoint.
- The Batter being able to stand still in the Nothingness and Pablo's use of can implies that you don't necessarily have to move at lightspeed in the Nothingness even if you hypothetically could.
- If moving at lightspeed is nothing more than a hypothetical bonus and not necessary, how would Pablo even know you could do it and why would he consider it relevant enough to tell The Batter?
- The exact same can be said about him knowing precisely the speed of light in the first place, so this goes both ways.
- If moving at lightspeed is nothing more than a hypothetical bonus and not necessary, how would Pablo even know you could do it and why would he consider it relevant enough to tell The Batter?
- The Batter doesn't react to anything outside of the realm and as such, applying it to reaction speeds is flawed.
- If The Batter's movement is amped to lightspeed, he would need relativistic reaction speeds to actively be able to steer his movement at all.
- Being able to move around doesn’t require any reaction speeds, given people in real life are capable of literally walking around in their sleep.
- If The Batter's movement is amped to lightspeed, he would need relativistic reaction speeds to actively be able to steer his movement at all.
So, what's our ultimate conclusion?
Yeah, we really can't give you a definitive answer on Nothingness scaling. It's entirely interpretation dependent and far too abstract to say it's definitively one way or the other. For the record, we really tried! We debated about it in circles briefly before realizing it wasn't going to go anywhere.
Ultimately we're going to leave it up to you to decide if you think the scaling is valid or not. As for how this ruling affects the blog? It'll face a mention in the verdicts and even more differing opinions may be expressed there but it won't affect the overall conclusion.
Flying to the Sun: Do we have to? Like really? What can we say that hasn't been said already across so many blogs? Can't we just move on? Ugh… fine. So, as we're all aware, The Batter seemingly goes to the Sun while in the Room, this isn't valid because the Room is an area where your traversing through memory the chapter count goes backwards and is overall a very esoteric place (and The Batter has shown no implication that he could just straight up fly lol). We could be more elaborate, but you've heard this all before haven't you? Let's not waste any more time and move on to something that's more worth discussing.
Zone Scaling?
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Part 1: Is it valid?
This is without a doubt the most important question, yet it's unfortunately the hardest to answer. So, we're going to break this format back out!
Arguments For (and counterarguments)
- Enoch refers to himself as the living engine of his Zone while also saying it's destined to disappear without him.
- Mortis Ghost states a Zone dies without its guardian
- This could simply be referring to civilization dying and not the Zone itself getting destroyed.
- In the Special Ending The Judge is seen in a white void which could support Zones being destroyed
Arguments Against (and counterarguments)
- Being a “living engine” doesn't necessarily have to be taken literally, especially considering Enoch's character.
- There's no hard evidence to suggest it could mean anything else.
- We never outright see a Zone destroyed after a Guardian dies, it just loses color.
- While we don't see it, this doesn't mean it doesn't happen. Just that it isn't instant, entire layouts change and the Zones are damaged in some places.
Admittedly this section is a lot shorter than the others because it really comes down to just how lenient you wanna be. It really isn't the fault of the game for being confusing, rather strictly just interpretation stuff. But alright, let's say it is valid, what does that mean?
Part 2: How powerful is it?
To be straightforward, nowhere near as powerful as you might have been led to believe. When it comes to purely Living Engine stuff, being conservative and assuming it's just say, the power that would only be Town at the highest end. But alright, what if it's not just the power and the Zones disappear without them? Well in that case it can get much higher, maybe even into the Petatons, however this is where we face an issue…
We don't know how big the Zones even are, descriptors like Continents do exist but these… don't really give us anything concrete. Based on Mortis being from Belgium that's more than likely the safest bet for the size, so we went ahead and did it ourselves while accounting for the fact that the Zones clearly don't get destroyed immediately and…. it peaks at the Megatons. More than likely much lower than you were expecting we're aware.
So that's mostly it for scaling, looks like we're done-
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Part 3: Creation time!
Yes yes, we would be leaving stuff out if we didn't talk about the Zone creation aspect. A lot of the high results you see do come from that rather than the destruction after all, thankfully this is actually really simple.
While it seems compelling on paper, we have literally no time frame for how long this took, it might not have been that long relatively speaking but it's unlikely Zones got created instantly. It's also unlikely the Guardians made the Zones entirely from scratch in the first place, the planet was in a post-apocalyptic state but it's not like it was straight up gone. As for E=MC^2, while Enoch's explanation might leave it on the table, it still faces the issue it does for most creation feats, that being it leads to obnoxiously inflated results (seriously, why in the actual fuck would creating a country be planet level?).
Conclusion
So what's the takeaway?
- The legitimacy of Zone scaling by itself is debatable and as of now should not be considered concretely debunked or true.
- That being said it's not as powerful as some have claimed, being at most Mountain.
- Creation arguments are too vague due to a lack of a clear time frame.
- E=MC^2 is annoying lmao.
With all of this said, we as a team have differing opinions on Zone scaling as a whole, but it will ultimately be used in both verdicts.
Queen and Hugo feat scaling?
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First and most notably, Queen doesn’t really… do much. Things like her “sustaining The Room” aren’t really her own feats, they’re Hugo’s. The issue of sustaining the Room is prevalent no matter what however, as the premise is only notable if you take it to its extreme. The high scaling argument for sustaining The Room comes from the “I had three friends” sequence, where the world map shows a sun. This sun has been stated to be real by Mortis, and that should make it a part of The Room right?
Well, there’s nothing actually implying that the sun itself is a part of The Room. Mortis’ own statement is mostly just talking about the drawing itself, and either way it wouldn’t imply the sun is a part of the Zone. The same sentiment also applies to Cob’s tarot card showing a starry sky. This may inherently be more esoteric, but at the same time we still have the issue of not having any implication that these are actually a part of the Zone.
Now, for the “sending energy from the sun” feat, it’s a bit more nuanced but still clearcut. The argument is that since Queen sends energy from the sun to the Zone Guardians, she should scale to the energy being sent, and thus should reach around Faster than Light combat speed ranges. The issue HERE is that there’s very little implication on how specifically she does this. The Zone Guardians could get their power from a form of photosynthesis or like that of a solar power generator for all we know, with it being far less presumptuous. Queen’s attacks all also follow the general motif of sound, with them all also being 100% accurate and therefore cannot miss unless Batter increases evasion or inflicts blindness, which wouldn’t even be a feat at that point.
Finally, we get to Hugo, who has an even easier explanation as to why Batter can’t scale. During Hugo’s “boss fight”, Hugo doesn’t do anything at all. He doesn’t fight, he doesn’t defend (okay, he used to but the remaster removed it, whoopsies!), he doesn’t do anything, and with the context that Hugo wanted Batter to end his misery, he had no reason to fight back at all. With Hugo’s feat being hax based and not something that could be scaled physically, Batter can’t get the scaling Hugo gets.
Does Batter get OG DB/early DBZ scaling?
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Ok, in all seriousness, let us explain why we’re even mentioning this in the first place. One day, when Mortis Ghost was asked how strong Batter is, he basically gave Batter a DB power level, with it specifically being 4000, which is just as strong as Nappa. Now then, is this viable?
No, Mortis answered the question on the fly like he usually does and gave out the first vaguely impressive number that came to mind without thinking about the implications. He's not a powerscaler and at no point was thinking “The Batter can destroy a planet” while making the statement, especially because at no point does he measure physical AP for this statement. The things Mortis points to as justification for The Batter being at this level are:
- He's killed a lot of people.
- He can heal himself
- He has magical powers (or something like that)
- He would be dangerous in the real world
Already this is a problem, as it shows Mortis doesn't even consider the guy powerful because of physical strength but rather through his abilities and lethality. However, that's not all folks, because we have another question to ask! Why would this statement even grant The Batter Dragon Ball scaling anyway? That's clearly not what the question or Mortis was thinking about, again it was answered on the fly and Mortis just spat out a number using the first system he thought of from a series he liked, it's doubtful he was basing this off of “But can he beat Goku?”
TLDR: No Dragon Ball scaling for Batter.
What does Purification do?
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Arguments For (and counterarguments):
- Enoch’s explanation is clear cut, purification causes the inhabitants of the zone to get erased by quote, “falling into nothingness”.
- Enoch is not above metaphors or flowery language, he exhibits a liking to both in his pre-fight dialogue.
- Enoch is about to die and this is the game giving you the explanation as to why purifying a Zone messes everything up, there's no reason to assume Enoch would just be lying now.
- Enoch is not above metaphors or flowery language, he exhibits a liking to both in his pre-fight dialogue.
- Whenever The Batter defeats common enemies such as Burnt Elsen, they'll disappear in a flash of light. We know the game attributes this to purification because of the “adversaries purified” message.
- The flash of light could just be Mortis not feeling like programming in a proper death animation.
- The remaster deliberately added corpses in spots where none were there before (most notably for The Batter and Pablo), if the flash of light wasn't meant to mean anything it more than likely would have been switched out.
- The flash of light could just be Mortis not feeling like programming in a proper death animation.
- The game has a distinction between Purification and just normal defeat or death, when Japhet runs away after the first encounter the game doesn't show the adversaries purified message.
- While this is true for this one specific encounter, this doesn't explain why battles that we know don't end with anyone getting erased still have the adversaries purified message.
Arguments Against (and counterarguments):
- Enoch’s explanation is vague, “fall into nothingness” doesn't inherently have to mean erasure by itself.
- With there being no trace of any inhabitants most of the time along with the flash of light upon defeating Elsen, erasure is more than likely what it means.
- Enemies disappearing from the overworld in a flash is a common visual in RPGs regardless, with there also actively being Elsens alive after Purification
- With there being no trace of any inhabitants most of the time along with the flash of light upon defeating Elsen, erasure is more than likely what it means.
- Mortis Ghost has explained that the Secretaries are what get rid of the Elsen in the purified Zones.
- This concept isn't held up in the game at all, additionally taking statements from Mortis at face value is flawed as he's stated his own personal interpretation of the game isn't canon, this is why you'll get statements such as him claiming that dark matter explode out of the Elsen upon death which also isn't held up in the game.
- While it admittedly may not look like it's held up at first, the lone Elsen in Zone 2 does suggest that the statement has some merit.
- This concept isn't held up in the game at all, additionally taking statements from Mortis at face value is flawed as he's stated his own personal interpretation of the game isn't canon, this is why you'll get statements such as him claiming that dark matter explode out of the Elsen upon death which also isn't held up in the game.
- While some Elsen vanishing in a flash of light does look compelling, this doesn't necessarily have to be purification, along with overworld enemies disappearing after defeat being a common trope in RPGs in general. “adversaries purified” is also used more so as a common victory message upon winning a battle.
Similar to Zone scaling and Nothingness travel, we don't have a definitive answer for you, it's best to look at the evidence and form your own opinion. However one thing to mention that's true across the board, if Purification is an ability The Batter does explicitly need to win the current battle to use it, he can't just snap his fingers and erase people.
Even Higher OFF Arguments
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Makima
Part 2 CSM Scaling?
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Makima herself is never portrayed as that much physically above anyone. She has feats of punching out Chainsaw Man sure, but other than that she does get taken out by things which are only really on par - slightly above regular characters. This either means her striking strength is specifically far above her actual power, or that her physical stats shouldn’t be impacted.
This interpretation is consistent, Chainsaw Man devils scale based on how feared they are, scaling their powers above most other devils. In Makima’s case, the story of humanity has mostly been spent fearing her, which should put her up in the higher tiers of devils, only really below primal fears like the Falling Devil or Aging Devil. Yoru herself is actually a part of the Four Horsemen along with Makima, making this even more consistent. And with Yoru herself, her abilities should all be around the same levels as each other, with Makima and Yoru sharing a common ability with Bang and Yoru also sharing the fact they’re both portrayed as not that imposing physically compared to with their powers.
For how Makima would scale to say, Yoru’s attack speed with her reactions, she’s equal to Chainsaw Man, who was able to react to and deflect Yoru’s Bangs after they were fired, thus directly scaling him (and Makima) to their attack speeds.
Art
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Track Art + Track
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Animation
Verdict
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Team Batter
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Stats
Starting with strength and only their direct lower-end showings, The Batter would be about 67 Tons of TNT and 42 m/s while Makima would be about 26 Tons of TNT and Mach 1457. So, The Batter would be slightly stronger, but Makima blitzes, and, surprisingly, this trend continues across multiple ends. The Batter's 33 Kiloton scaling is better than Makima's 2 Kiloton scaling. Still, The Batter's Mach 1 scaling doesn't close the speed gap. The Batter's 114 Megaton scaling is better than basically anything you could apply to Makima's physicals (which would only be around 50 Megatons); however, even his potential 0.61c scaling is slower than Makima's 6c scaling.
Bang does make things harder to call, as the scaling it offers would far eclipse anything you could reasonably give The Batter, but Bang isn't anything that could transfer to Makima's physical stats, which makes it weird to decide a category like this off of. As for speed, it is also worth noting that it likely isn't as big of a factor as it seems, as both characters rarely employ dodging in fights. This doesn't mean they never will, but it's unlikely to happen very often.
Overall, while Makima is faster and Bang will ensure that The Batter's edge won't be that big of a problem, The Batter's physical strength advantage, along with both being unlikely to dodge, meaning speed won't mean that much, means The Batter should take this category.
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Objects/Competences vs. Contracts
This is where things get interesting, starting with the few factors that roughly cancel out. Both have revival options, and Makima's Angel weapons allow her to get around the non-physical nature of the Add-ons. However, when you look at everything else… The category quickly starts to favor The Batter.
Being an RPG character, The Batter has a much wider bag of tricks to pull from. This isn't saying Makima is a one-trick pony or anything, but The Batter is simply more versatile. His healing options are far more plentiful. Epsilon can attack Makima and all of her support with one move; any mental effects Makima could use would be resisted. Mute would temporarily gut the capabilities of anyone who gets infected with it, and The Batter's various ways of increasing agility make Makima's speed advantage less of a factor than it already was. The list keeps going, but you get the idea. The Batter just has more going for him.
Now, this isn't to say Makima doesn't have any edges at all; she has way more support than The Batter with her list of Devils, and the revives from the Zombie Devil are unlimited compared to The Batter, whose revives are definitely plentiful but still finite at the end of the day. This advantage, however, relies on assuming that the Zombie Devil won't die at all. The Batter's revival options not being tied to the survival of any one specific army member makes a battle of attrition more likely to favor him.
Makima also has far more offensive capabilities in this category, but The Batter isn't necessarily lacking there either. While Makima won't be especially weak to things like Inspiration and Expiration, they still work as a way for The Batter to deal extra damage. It really shouldn't come as a surprise that The Batter has it better in this category, as mentioned before, when it comes to arsenal and abilities, you would be hard-pressed to outdo most RPG characters, and for that reason, The Batter ultimately takes the category
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Tertiary Factors
It's no surprise that this is where Makima really shines; most points of comparison here are pretty clear-cut. The Batter solves puzzles? Well, Makima actively manipulates most of the story to go her way, Makima has been around for quite a long time while The Batter only exists for a few hours (maybe a day if we're really generous), Makima has shown to be a relatively skilled fighter while The Batter gets a basic combat tutorial and evolves a little from there but not much else. Yeah, The Batter just simply doesn't measure up here; this category goes to Makima.
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Immortality
Finally we've reached our final and by far most important category, both characters are extremely hard to put down for good. While at first you might think this is an easy win for The Batter as his revives are infinite while Makima's aren't due to being tied to Japan’s population it isn't really that simple, The Batter would still need to kill Makima an insane amount of times and every time Makima kills him and he comes back, the fight is going to start from the very beginning and that number will reset. Essentially, in theory Makima's revives are infinite too if The Batter doesn't have a solid way to put her down and this assumption essentially gets rid of the strength factor entirely as even if The Batter was massively stronger it wouldn't be enough on its own.
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So now is the part where we need to talk about how these two would actually seal the deal for good, starting with potential options that just aren't happening at all:
The Batter draining all of Makima's lives: This just isn't going to happen. Even if Makima was getting one-shot, it's going to take an extraordinarily long period for The Batter to execute a wincon like this, and every single time he dies he'll be back at square one. The Batter would need a perfect run where he doesn't die even once while fighting what could be potentially years; the odds of this happening are slim at best and downright impossible at worst.
The Player rage-quitting or getting manipulated: This, in theory, is a perfect option, if The Player were to either leave or end up turning on The Batter, this would leave The Batter as far weaker, and he would lose his revives; however, there are too many problems. Starting with rage-quitting, this is very dependent on assuming they would just leave and go to touch grass, the issue is that the very first thing they see in OFF is a message saying “you must guide The Batter and help him complete his mission” and their goal is to do exactly that, Makima is in the way and might be extremely difficult but even assuming that The Player in-universe has the exact same mindset about everything as someone like us, they could also just be an extremely persistent person with nothing better to do and as such are unlikely to just give up.
The claim that the player giving up would kill Batter is also unfounded, and we don’t know if it’s true. Yes, Batter died when the player left with Judge, but that’s because the player abandoned Batter by switching to another character and giving that character the protagonist. The player is in Batter’s soul, and without the player inside him, Batter dies. However, if the player surrenders and closes the game, the player’s soul and control remain within Batter. Batter doesn’t need us for everything, as he can control himself and make decisions on his own, so his immortality wouldn’t leave him unless the player leaves with another character.
On the other hand, The Player getting manipulated by Makima is also unlikely. Even assuming Makima figured out they existed the one time someone in OFF reached out and tried to get them to change sides The Player rejects the offer and helps The Batter complete his mission. While Makima is a great manipulator the intention the game gives us is clear, no matter who reaches out and tries to get them to switch teams The Player will see The Batter's sacred mission through to the very end and as such they're unlikely to listen to Makima.
“You're going to space!”: Makima sending The Batter to space is another potential option that also faces far too many issues, mainly that while The Batter definitely isn't what you would call a ‘normal guy’, he still talks like one, one vaguely looks like one (depending on your perception) and bleeds like one, chances are he would need air and if he dies in space it would just lead to another revive. There is the possibility that the Add-Ons might follow him to space but considering they don't immediately die when he does it's unlikely that they're bound together to the point of them following where he would get knocked to in a combat scenario. Another issue is that Makima would accomplish this with Bang which again for reference, is FAAAR stronger than her physicals and would likely one-shot The Batter anyway leading to just another revive.
So, we've covered all the options both have that wouldn't work, so how do they bypass each other's immortality? Well now we can get to the real juicy stuff!
Hell Devil: Strap in folks, because we've got ourselves a Metal Sonic for this army fight! BFR’ing The Batter to Hell is definitely Makima's best potential option; it wouldn't kill him or the Add-Ons, which means no revives while also leaving The Batter completely unable to continue the fight. So is that it? Not necessarily, because already we need to assume that the Hell Devil isn't either suffering from Mute or dead before they get the chance to pull this off, while if they do die the Zombie Devil could revive them we then also need to assume that the Zombie Devil isn't dead or suffering from Mute either way there's definitely some assumptions going around that The Batter won't have already killed the Hell Devil or the Zombie Devil by the time BFR is even thought of. If we're making all of these assumptions to say Makima could pull this off, we could also make similar lenient assumptions for The Batter and assume some form of verse equalization would give Hell a Red Box that could be used to escape, which would shut down this wincon altogether.
Another potential counter is for the player to close the game and reopen it to restart the fight, thereby avoiding the BFR and resetting the fight to the beginning. It hasn’t been confirmed that this actually happens, but after all, it’s still the player, they’re still capable of doing things like that. And canonically, the game requires us to do things like check our PC files to progress, so there isn’t really a true workaround for this.
But in any case, it isn't even necessary for Batter to die. If Batter is unable to progress through the story, Game Over will trigger anyway, just as it does when you kill Judge in the tutorial: Batter won’t be able to continue the story or leave Zone 0, so he lost, and the game gives him another chance, ensuring that this can’t get rid of him either; otherwise, Batter could die in hell, sending him back to his save point again.
Alright, so Makima's main wincon faces notable problems. What about The Batter's?
Purification: As you've read above, Purification is arguably EE and… this where The Batter's win becomes all but assured. Makima wouldn't be able to transfer an attack like that to somebody else and while you can let out some dying words before being erased with the exception of Enoch this is a pretty fleeting moment and it would be pretty presumptuous to assume it would let Makima recover before being erased. There is a potential problem though, The Batter mainly uses Purification when he defeats an opponent so wouldn't this mean he would have to drain all of Makima's lives to use it? Not necessarily! It's likely if The Batter seemingly defeats Makima even once he would be able to use it, Makima's contract works by transferring damage and killing blows to citizens, but this doesn't mean in that moment where The Batter seemingly triumphs Purification won't be usable (especially because Makima wouldn't be able to transfer Purification anyway).
It is worth noting that Hybrid's were able to stick around after the devil representing them got conceptually erased by Denji, however Makima herself notes this as an unusual occurrence and refers to this as a “sole exception”, making it unlikely you could apply it to Makima's own resistances which still leaves her vulnerable to Purification. It's definitely esoteric and there are a lot of arguments that could be made here, but when it comes to who could effectively bypass the others immortality, Purification simply has fewer holes then frankly all of Makima's arguments which means the final category goes to The Batter!
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The Batter
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Advantages:
- Arguably stronger physically especially at his highest ends…
- Way bigger arsenal (RPG character go brr)
- Better powers/abilities
- Mute would shut down Makima and her supports abilities, though briefly
- Purification allows an easy way around Makima’s immortality
- Player based immortality is something Makima can’t reasonably get around
- Killing Hell Devil can prevent BFR…
- Killing the Zombie Devil can prevent resurrections on Makima’s side…
- Avatar Beat and Chosen Anew are some of the best final boss tracks ever and if you disagree you're wrong
Equal:
- Immortality makes them similarly hard to kill regardless of stats
- Similar battle tactics at first, based on neither really dodging much usually
Disadvantages:
- …But Bang is stronger no matter what
- … but if he doesn’t do it in time, he will get BFR’d and lose unless a Red Box is in Hell or the player closes the game
- … but until he does that, he’d always have a limited amount of revives for his Add Ons
- Gets blitzed no matter what end is used
- Gets swept in tertiary factors
- Is at a numbers disadvantage
- Dying will place him back at square 1, replenishing all of Makima’s lives and support
- Makima is older than the age of 15, meaning his childgos status won’t save him alone
This is a highly complex matchup but when everything is said and done and we're on the other side of the rainbow, a winner is clear. While Bang might blow him out of the water, The Batter is physically much more powerful than Makima could really hope to be and his far bigger item and ability pool on top of Makima not being to do much about some status effects (particularly Mute) automatically gives him a relatively early advantage, Makima may have a bigger army but Epsilon would be able to target all of them at once which makes those numbers way less notable than they may seem at first. All of this is paired with the fact that Makima's ways around The Player given immortality either require way too many assumptions about The Player or assuming The Batter won't kill certain Devils.
On the other hand, Purification is The Batter's main option, basically what he's known for and Makima can't do anything about it. Makima does have her own advantages, mainly on the tertiary side of things but those can only get you so far when your opponent is just that hard to kill. The Batter will definitely struggle and Makima will no doubt be the toughest Guardian he's had to purify but he has the arsenal, abilities and frankly absurd immortality to ensure his victory.
Makima thought she could have her cake and eat it too, but in the end, the Batter ended up eating her.
The winner is The Batter.
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Team Makima
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Stats
Starting OFF with The Batter, he himself has a nice amount of direct feats, being able to tank explosions worth 1.2 Megajoules and decapitating Enoch worth 5.7 Megajoules (with Maldicion's Clamor Claw being the exact same output). He can also tank the Fission Spectre’s explosion (0.02 Tons) and Carnival’s fire (0.0226 Tons), with destroying the Whale Spectre being able to range from 0.037 Tons to 1.7 Tons. Comparing this to Makima who in terms of calculations… only has one, that being her Bangs sending Chainsaw Man into space, though due to the speed involved this would actually by itself place her at 26 Tons of TNT. This by itself would put Makima far above the Batter in direct feats, who can only really reach above this directly with feats like possibly destroying Enoch’s entire lower half (67.5 Tons) or Purification destroying Zones overtime (33.4 Kilotons - 114.6 Megatons), though these feats are weird in themselves as we have no real reason to assume Enoch’s lower half was pulverized and not just off-screen, and Zone scaling is weird along with the idea of Purification being an ability possibly making this purely hax instead of physical power.
Now including scaling, Batter can compare to large sizes like with The Room’s Elsen (0.8 Tons) or Enoch (1.6 Tons). He can also compare to the Zone Guardians being able to sustain their Zones, which can range from 0.006 Tons all the way up to 23.9 Kilotons, with the Kiloton ranges actually being somewhat consistent with the prior Purification calculation, though Zone Scaling is by itself quite iffy, where without it Batter would be stuck in the small building - building level ranges (with even the Zone Scaling calculation reaching barely over baseline small building somewhat supporting this range). On the flipside, Makima with just her physical strength should be above much lesser Devils like the Bat Devil, which can destroy buildings ranging 0.864 Tons to 7.4 Tons. Lesser Devils like Reze were also able to make and survive huge explosions reaching 480.6 Tons up to 34.77 Kilotons. Makima should also be above Devil Hunters like Denji, who could physically match the Typhoon Devil creating a storm reaching upwards of 10.6 - 413.6 Kilotons of TNT with Reze upscaling due to the Typhoon Devil being afraid of her (and thus Makima upscaling). Then there’s scaling the Nuke Devil to 50 Megatons.
This is already looking really bad for Batter, even just physically Makima having ways of likely matching him, though his higher ends would still physically put him as stronger than Makima, though that’s where Part 2 scaling comes in. While physically scaling Makima to Yoru’s abilities doesn’t make much sense as established before (apart from something like her nuke punch reaching 203.6 Tons), her powers, and thus Makima’s Bang, should be comparable. With Makima being able to compare to the Gun Goddess shooting large bullets at Pochita (2.7 - 20.3 Gigatons) or Yoru turning all of Michigan into a sword (27 Petatons), Batter would instantly be turned into swiss cheese by Makima’s finger guns being 235 million times stronger than him at their full potency.
Now for speed, also starting with Batter, his ingame attack animations can be calculated to 42 m/s, which is consistent with the Judge being able to climb the Zone 0 building at 60.8 m/s. Batter can also compare to Japhet moving his wings with musical notes (254.9 m/s - Mach 1.6) and Sugar firing an attack in a single frame (Mach 1.52), though these feats are somewhat arguable to an extent. Though these supersonic feats are nowhere near as argued about as Batter being able to move in the Nothingness, which could be argued to place his reaction speeds at 0.37c up to 0.61c! However, on the flipside, Makima herself does have much higher and more solid speed feats, being able to react to bullets from the Gun Devil (Mach 1457.7) and shoot Chainsaw Man into space (Mach 4603), this would place her leagues above Batter on its own usually, unless you used Nothingness scaling. Now, for Nothingness scaling, Makima’s Bang being comparable to Yoru’s Bang would likely make it scale likewise, with Yoru’s bang being comparable to her overall speeds with her powers. Given Yoru was able to pull the Gun and Tank Devils towards herself at 4.43 and 6.43 times the speed of light respectively, this would likely also mean her Bangs would be comparable in speed as well. Given Chainsaw Man was able to react to and block these Bangs, with Makima being comparable to Chainsaw Man, it would still place Makima at least 10x faster reaction-wise, thus making her win the speed stat as well.
Even if you used something as outlandish as Batter’s sun feat (361c), Makima was actively able to blitz the Cosmos Devil, who was able to write every single book within her head reaching 47,980c, putting Makima as way over 132.9x faster! Yes this feat is heavily doubtable, but even moreso is the sun feat.
However, when it comes to durability, Batter would end up taking it, not due to any feats of his own, but due to the fact that Makima… doesn’t have any durability feats. Every attack that hits her requires her to regenerate or use her contract in order to recover from it, and she doesn’t outright tank an attack, so with Batter actually having durability feats, he takes it.
While Batter takes durability, with Makima having the power to break through Batter’s durability and the speed to blitz him, Makima takes stats.
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Objects/Competences vs. Contracts
This category would go over their versatility (I.E Arsenal and abilities), and their support (and what they bring to the table), although we will ignore Purification for now since that will be covered when we talk about their respective immortalities (we will also ignore mentioning their immortalities for now as that deserves its separate section).
Starting off with Batter, he has multiple objects that he can use in battle and he (and his Add Ons) can use Competences. For items, Batter can heal himself and others, restore CC of himself and others, revive others, buff stats, remove status effects, scan for health and weaknesses and do Plastic and Meat damage. For his own Competences, Batter can heal himself and others, revive others, do Metal, Smoke, Plastic and Meat damage and hit very hard. As for the Add Ons, ignoring Competences that just do damage of no element, Alpha can inflict Poison, Lethargic, Palsy and Mute, Omega can cure status effects, attack with a random element, revive others, inflict a random status effect and use a special attack that ignores defense, and Epsilon can increase stats and has attacks that can hit all foes.
As for Makima, she has a katana she can use, and Angel weapons that can harm non-physical objects and take lifespan from people. In terms of her abilities, she can control those she sees beneath her, shoot air blasts with Bang, levitate, attack internal organs, perform a ritual that can crush you (although it does need setup), transport to other areas with animals, heal with blood, be aware of certain things with clairvoyance and potentially harm non-physical objects by herself. With her army of devils, ignoring the ones that just do physical damage (whether it’s via stabs, punches, kicks, explosions, etc), they can make weapons to harm non-physical beings (Angel Devil), allow dimensional travel (Spider Devil), turn people into zombies and revive fallen comrades (Zombie Devil), swallow opponents to put them under your command (Snake Devil), inflict people’s internal organs with mold (Mold Devil), petrify others (Stone Devil), see a few seconds into the future (Future Devil), potentially BFR via swallowing (Fox Devil), and BFR people to Hell (Hell Devil).
Now, when it comes to comparing which side is better, it’s easy to see who takes what. Makima isn’t going to outdo an RPG character when it comes to arsenal, as Batter has a variety of weapons, healing options, revival options, and more while Makima just has a sword and two weapons that could harm the Add Ons due to their non-physical interaction. In terms of abilities, the different types of damage Batter can do is useless due to Makima not having weaknesses to any of those, while Makima’s Control ability is the only one that’s going to be useless, so Batter by himself has better defensive options (healing and reviving others as Makima needs blood to heal while Batter can heal himself and Makima can’t revive others herself while Batter can) while Makima has way more offensive options (internal damage, death ritual and Bang). Finally, when we include their support, we kinda run into a similar situation when comparing the abilities of Batter and Makima themselves. Curing status effects won’t be helpful as Makima nor her devils can use said side effects and they can at most inflict status effects outside of the healing and revival options while Makima’s side has a variety of hax and ways to get around the healing options, although some of them (like internal damage) would be useless on the Add Ons. Mute would be useful at preventing Makima and her side from using their abilities, but since it only lasts for some time, it’s a minor inconvenience at most. Regarding revives, unless the Zombie Devil is killed, the Devil army can get infinitely resurrected in comparison to Batter’s side who has a vast but limited amount of CC and items. Finally, the Future Devil is just… REALLY OP in this instance due to how much faster Makima is. Any plans or schemes Batter tries to make, Makima would be aware of them and would have plenty of time to counter. Batter or his Add Ons try to use status effects or Epsilon tries to attack the entire army at once? Makima and her devils attack the one trying it and kills them. Batter tries to kill Hell and/or Zombie Devil? Makima would be aware of it and can make sure that doesn’t happen via having other Devils divert his attention.
TLDR: Batter and his Add Ons have a better arsenal and healing options, while Makima and her devils have far superior hax and revival options, not to mention the numbers advantage (and the fact that they’re more mobile than Batter’s side), with Makima’s side having better advantages than Batter’s in this category, giving Makima the edge here.
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Tertiary Factors
This category is a pretty easy Makima sweep. In terms of intelligence, we have someone who can do some puzzles against a full blown manipulator who has been doing schemes behind the scenes and was responsible for a bunch of things that happened in the first part of Chainsaw Man. In terms of experience, we have someone who has existed for a short amount of time (Batter) vs. someone who has existed for much longer (Makima) and has done things on a much higher scale than Batter. Finally, for Battle IQ, Makima is able to lead a superior number of fighters when it comes to support and should be superior to Quanxi, who’s an extremely experienced and skilled Devil Hunter while Batter never had to fight anyone with that skill level before. Makima takes tertiary factors.
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Immortality
Finally, we get to the trickiest part of the debate, how hard it is to even kill them in the first place. With Batter being able to respawn thanks to the Player and Makima being able to come back due to the contract, neither of them can kill the other with a strong enough blow (especially since even if you think disintegration would work on negating Makima’s contract, Batter doesn’t have AOE blasts to do that), making stats (and their physical based options) completely useless.
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Now we have to answer one final question: Could they even kill each other? Starting off with Batter, he has two potential options that we will go over to explain why they would or wouldn’t work.
Purification: So, the Batter’s main ability, Purification is… weird, to say the least. As you likely were able to read above, there are arguments against this even being an ability at all, which by itself is already an answer for why this likely wouldn’t work. Though for those of you who are on the team that it is an ability, specifically erasing the opponent from existence, would that be enough? If Batter were to erase Makima, that would more than likely work, as Makima was explicitly unable to regenerate from this kind of destruction before. The problem here is him using it. Purification isn’t instant, we see at the very least the victims of the Batter are at least able to get in a few words before dying, with even regular Elsens being able to at least get a few words in, some even being able to have prolonged talks with Batter. Comparing this to Makima being able to completely regenerate from fatal wounds mid-combat, it’s likely she’d just regenerate back to fighting condition before Batter could even apply Purification in the first place. Even if he were to attempt to replicate how Denji was able to slow down Makima’s regeneration via status effects like Lethargic or Poison, there’s very little saying they would be comparable to Power literally devouring Makima’s blood from the inside (along with Devils like Makima being able to resist poisons and diseases), and even then, there’s a difference between slowing down regeneration (which wouldn’t let Purification happen) and stopping regeneration (which would let Purification happen), with Makima’s regeneration being far too fast for Purification to even apply in the first place. Thus, Purification even at its best interpretation would be unlikely to stop Makima.
Killing Makima until her lives run out: Since Purification wouldn’t be able to bypass the contract, Batter has one other option, which is to kill Makima until all her lives run out. At first glance, this seems like a reasonable wincon, especially since Batter isn’t a Japanese citizen and doesn’t care about how many people he kills. However, there are two main issues with this. The first issue is that it’s unlikely for Batter to have the stamina to get rid of all her lives. While he has done his mission of Purification with seemingly no breaks, that lasted for a few hours at most, while killing all of Makima’s lives would take days at a BARE MINIMUM, much closer to literal YEARS of non-stop fighting. The second issue is the fact that when he and his Add Ons die and come back, he’d restart the entire fight, which would essentially give Makima “infinite” lives like Batter does. In order to get around this, he has to get rid of all of Makima’s lives in ONE GO, which is pretty much impossible, as even if Batter stat stomped to oblivion, the variety of dura neg and insta kill hax Makima has means he’d always be at risk of dying and having to restart.
Now that we explained why Batter is unlikely to kill Makima, we’ll explain Makima’s four potential options for getting either the Batter or the Player out of the picture in order to take the win.
Hell Devil BFR: This is a very straightforward option. By using her devil army to distract Batter, she could forcefully BFR him to Hell, taking him out of the fight and making him unable to fight. Unless we have Red Boxes show up in Hell, he’s not getting out, and while he could kill the Hell Devil before the BFR occurs or use Mute to prevent the ability, the Zombie Devil could revive him for the former and Mute only lasts for so long for the latter, and that’s assuming Batter specifically targets the Hell and Zombie Devils right off the bat (pun intended) instead of any other Devil in Makima’s army, especially since Hell BFR won’t kill, and thus Batter can’t die and come back aware of what the Hell Devil can do in order to kill him.
Giving him some SPACE: The second option is for Makima to do what she did to Pochita and blast Batter into space, where he’d be unable to return to Earth and fight Makima, and since Batter is unable to get around the contract, Makima would eventually think of doing this, and with Makima being able to hold back the potency of her Bang attack, even if we had Batter getting one shot by a full power Bang, Makima can hold it back enough in order to force him into space. Main issues with it is that we don’t know if Batter needs air (all we know is that he’s humanoid, but maybe he doesn’t need air, it hasn’t been proven or disproven at all) and whether or not the Add Ons would follow him or not, but outside of one specific scenario (Batter needs air so he suffocates in space and dies and the Add Ons don’t follow him and get killed by Makima and her devils, thus having everyone dead and letting Batter respawn), this option would work once pulled off.
Player Rage Quit: As we mentioned earlier, Batter would have to get rid of all of Makima’s lives in one go, and would have to restart every time he dies. While Batter would be willing to fight for as long as he needs to, a certain someone might not be willing to get placed in an endless loop. The Judge ending shows that the Player can leave the Batter, and while that only happened in the special ending, it shows that it’s still an option, and let’s be honest, if Makima was actually a boss in OFF, she’d easily be the hardest and longest one in the game with no questions asked. Millions upon millions of lives, an army she can summon whenever she wants and one that can be revived, multiple ways to instantly kill you and having to restart it all if you make one mistake? Combining all that with how long it would take to even KILL Makima and the Player would leave eventually, and without the Player, Batter would lose his immortality and can be killed for good.
Contracting the Player?: Throughout her many years of leading the Public Safety Division, Makima has amassed tons of Contracts with various different Devils. Her ability to manipulate others even without Control is extremely powerful, and actually massively works in her favour against Batter. In OFF’s special ending, the Player directly has the option to leave the Batter for the Judge, with this being inspired due to Judge’s own offer. It’s not entirely unreasonable that Makima with her manipulation skills would be able to replicate this, and to a much greater degree due to her much greater experience with manipulation. She would also likely know about Batter’s link with the Player and his own forms of resurrection from the start, much like how she was able to immediately discern Denji’s Contract with Pochita upon first sight with him, with every single moment afterwards being perfectly crafted specifically to bypass the fine print of his Contract. Now you might be thinking “How would this work? I wouldn’t fall for Makima’s tricks!” However, it's an important distinction that for a Death Battle scenario, both parties have zero knowledge of the other, and analyzing it from a purely outside standpoint doesn’t paint the full picture on what would actually happen. The Judge’s pleas were already enough to make an alternate (albeit non-canon) ending, so Makima’s superior skills of manipulation would more than likely be able to get the job done. And given the fact this ending exists at all, it shows the Player is absolutely not above leaving the Batter, especially if stuck in a drawn out fight like this.
Given making Contracts with Devils is basically what she does every day, her sheer experience with it, and her clairvoyance clueing her in to Batter’s relationship with The Player, it’s most likely this win condition would happen first, but if that doesn’t work, either due to the Player being too devoted or that they don’t care about Makima or what she wants, then Hell BFR and maybe sending him to space would occur eventually. When having covered everything here, we decided that Makima has the superior immortality due to Batter not having any reliable ways to get around it while Makima has ways to get around his.
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Makima
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Advantages:
- Bang is far more powerful than Batter no matter what
- Far stronger physically when not using Batter’s highest possible end
- Much faster
- Devil Army gives her the numbers advantages
- Devil army is way more agile and mobile than Batter and his Add Ons
- Sweeps tertiaries
- Outhaxes, with Devil army making it worse
- Batter’s status effects, while powerful, aren’t permanent
- Superior tactician skills would let her play keep away with more important supports like the Hell Devil or Zombie Devil
- Future Devil is BUSTED
- Can get around Batter’s immortality in multiple ways…
- While her plethora of lives via contract makes her hard to kill…
- Zombie Devil grants infinite revives for Makima’s army…
- Died in the better part (Part 1)
- Experienced with killing lesbians
Equal:
- … but both have an immortality that makes stats and physical options useless
- Similar battle tactics at first, based on neither really dodging much usually
Disadvantages:
- … should Batter somehow get through all those lives, Purification would make sure she STAYS dead
- … but if Batter kills him, those revives are gone
- Certain haxes and potential wincons are tied to other devils that Batter can kill
- Physically outmatched compared to Batter’s highest end
- Control would not be able to affect The Batter or his Add Ons
- Way less durable, even with Batter’s lower ends
- Less versatility in terms of weapons
- Mute would prevent Makima and her side from using their powers, even if only for a bit
- Chapters 231 and 232
Despite Makima taking all of the categories, this fight is much closer due to this essentially being the anime vs. video game version of Hulkzilla, as they would just come back no matter how many times they kill each other, which makes not only their stats useless, but all their physical related attacks useless as well. With Batter not having any reliable ways to get around the contract, Makima would need some ways to get around Batter’s player based immortality in order to prevent the fight from being a stalemate. Fortunately for the Control Devil, she actually has ways to end the fight, and while it would take a long time, especially since Batter coming back and starting from scratch means Makima wouldn’t remember their previous fights, she’d eventually be able to end the fight. Batter’s weapons, immortality and unwavering persistence would make this a very long fight, but the Horseman’s hax, better immortality and counters would allow her to chain up the purifier and end his mission for good.
Makima controlled the competition, but hopefully you don’t think these results are OFF.
The winner is Makima.
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Final Vote
The Batter (3) - MegaGojiraGX, Fnaf fan_1234, Morta Dreemurr
Makima (5) - CRUL HRO, helton1, KobeHydra211, endergaming105, Bandana N-Z
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Note
Hiya guys! It’s me, Mega! It has been A WHILE. Like almost 3 months lmao- But yeah, thank you for taking the time to read this blog! I also want to shout out EVERYBODY who worked on this blog, cause HOLY HELL this shit was SO FUCKING COMPLEX and there is a LOT OF SHIT TO COVER. I also wanna credit Helton for creating the debate charts, stat images, Team Batter and Makima images, writing a whole lot of shit, and creating other images. Along with this, Fnaf fan and Morta helped write a whole lot of stuff, mainly for OFF things, Bandana N-Z made the strength and speed images for Batter and Makima, and CRUL HRO for helping to organize the blog and write some stuff for both sides! But finally, WE DID IT. I also wanna say how debatable this all was…probably cause OFF is such a weird series to cover with many interpretations for things. Y’know, what’s really crazy is that this matchup for us was SO CLOSE to the point where this almost became a TIE. I even was ready to make a whole fucking tie TN lmao-
So uh, yeah! Thanks for reading, and maybe some of you are probably thinking, “Where is Teacher vs Wolf and Eddie vs Rumi?” Well…I was gonna…get to that lmao. But yeah, Teacher vs Wolf is still happening, and WILL come out this year. I cannot give a time frame for when, but it's still happening. For Eddie Riggs vs Rumi…I’m kind of in a rough spot. In all honesty, with not much getting done and just not really having the motivation for doing this matchup…I might cancel Eddie vs Rumi. Sorry to all the Eddie vs Rumi fans, and sorry, Blair, as I think you were REALLY looking forward to that, but I just don’t think I want to continue it anymore.
Finally, as some of you have noticed, a few days ago I had made a post for a vote between two Dimentio opponents, Shadow Milk Cookie from Cookie Run Kingdom and Mephiles from Sonic the Hedgehog. So the winner of the poll (Unless you’ve seen it already) is…
SHADOW MILK COOKIE!!!
Next Time
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